![]() That preserves the right FOV, but introduces black top/bottom bars.Ĭaveat: Depending on how vorpX handles FOV for a game, changing FOV related options may require a game restart, so make sure to read any notifications that might get shown in that respect. If that doesn’t help and you are willing to live with the distortion mentioned above, you can apply an up to 20° FOV offset on the DirectVR page of the vorpX menu.Īlternatively use the ImageZoom option. The game was initially released in North America and Europe on July 11, 2006. Weapons being entirely out of sight usually is a sign of using a widescreen res, which in FullVR mode unnecessarily renders pixels that never show up in the headset. Prey is a first-person shooter video game developed by Human Head Studios, under contract for 3D Realms, and published by 2K Games, while the Xbox 360 version was ported by Venom Games. Or even one the ‘Narrow’ resolutions from the recommended custom resolutions list if a game works with them. The game FOV has to precisely match the headset FOV, any deviation from that causes distortion, either in the form of a zoomed in image or the opposite.įirst please make sure to run games at 4:3 resolutions (e.g. Prey (2006) Steam Key GLOBAL Platform: Steam Check activation guide Can activate in: United States Check country restrictions Type: Key Version: GLOBAL Check system requirements Prey is a first-person shooter in which players enter a living spaceship which enslaves alien races and devours humans for lunch. Prey was initially released in 2006 via developer Human Head Studios. Unfortunately there is no margin for what the right FOV is in FullVR mode, there only is one. Duke Nukem Forever was a video game about seven years too late (Image via 2K Games). ![]()
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